Empire Earth II: Platinum: Get both the award-winning Empire Earth II and The Art of Supremacy Expansion Pack together with a complete strategy guide for one low price.
"The new king of real-time strategy gaming"
- PC Gamer, Editor's Choice
Trailers
Empire Earth® II Launch Trailer
A new age of real-time strategy begins now!
Empire Earth® II Documentary Trailer
Discover the advances in scope, control, and realism made in Empire Earth II.
Empire Earth® II Intro Cinematic
Watch the extended directors cut of the Empire Earth II opening movie.
Empire Earth® II Teaser Trailer
The epic conquest continues in this first official trailer.
Behind the Scenes
Chapter One - History in the Making
Released April 8, 2005
Chapter Two - A Battle for the Ages
Released April 8, 2005
Chapter Three - Command and Control
Released April 15, 2005
Chapter Four - Discovery and Expansion
Released April 15, 2005
Chapter Five - The Changing Battlefield
Released April 25, 2005
Chapter Six - Single Player Campaign
Released April 25, 2005
Chapter Seven - Revolutionary Multi-Player
Released April 25, 2005
Developer Diaries
Ian Davis, Creative Director - Part One
Ian introduces the core concepts of
Empire Earth II
with a series of gameplay clips.
Released February 1, 2005
Ian Davis, Creative Director - Part Two
Ian discusses single-player, multiplayer, and the innovations
Empire Earth II
introduces to the real-time strategy genre.
Released February 8, 2005
Rex Bradford, Lead Programmer - Part One
Rex talks about the game's new engine and the team's approach to game balance.
Released February 15, 2005
Rex Bradford, Lead Programmer - Part Two
Rex talks about the DirectX 9 engine and the level of detail in the game.
Released February 22, 2005
Tara Teich, Lead AI Programmer - Part One
Lead AI programmer Tara Teich describes the development of an artificial intelligence that doesn't cheat.
Released March 1, 2005
Tara Teich, Lead AI Programmer - Part Two
Lead AI programmer Tara Teich describes how the AI adapts through time.
Released March 8, 2005
Dan McClure, Lead Level Designer - Part One
Lead Level Designer Dan McClure discusses scenario design.
Released March 15, 2005
Dan McClure, Lead Level Designer - Part Two
Lead Level Designer Dan McClure discusses game balance and difficulty in his 2nd video diary.
Released March 22, 2005
Peter Calabria, Lead Artist - Part One
Peter Calabria Lead Artist at Mad Doc Software discusses his role on Empire Earth II in his first video diary.
Released March 29, 2005
Peter Calabria, Lead Artist - Part Two
Peter Calabria talks about managing the overall vision, and creating weather within the game, and the challenges encountered along the way.
Released April 5, 2005
© 2005 Sierra Entertainment, Inc. All rights reserved. Empire Earth, Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment, Inc. in the U.S. and/or other countries. Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of Vivendi Universal Games, Inc. Mad Doc Software, Mad Doc®, the Mad Doc flask, and the Mad Doc logo are either registered trademarks or trademarks of Mad Doc Software, LLC. All rights reserved. Portions of this software are included under license. © 2005 Mad Doc Software, LLC. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. The NVIDIA logo and "The Way It's Meant to be Played" logo are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. The ratings icon is a registered trademark of the Entertainment Software Association. Pentium and the Intel Inside logo are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. All other trademarks are property of their respective owners.