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Empire Earth II: Platinum: Get both the award-winning Empire Earth II and The Art of Supremacy Expansion Pack together with a complete strategy guide for one low price.

"The new king of real-time strategy gaming"
- PC Gamer, Editor's Choice
  Trailers  
 
Empire Earth® II Launch Trailer
A new age of real-time strategy begins now!
 
 
 
Empire Earth® II Documentary Trailer
Discover the advances in scope, control, and realism made in Empire Earth II.
 
 
 
Empire Earth® II Intro Cinematic
Watch the extended directors cut of the Empire Earth II opening movie.
 
 
 
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Empire Earth® II Teaser Trailer
The epic conquest continues in this first official trailer.
 
 
Behind the Scenes  
 
Behind the Scenes - Chapter One
Chapter One - History in the Making
Released April 8, 2005
 
 
Behind the Scenes - Chapter 2
Chapter Two - A Battle for the Ages
Released April 8, 2005
 
 
Behind the Scenes - Chapter Three
Chapter Three - Command and Control
Released April 15, 2005
 
 
Behind the Scenes - Chapter 4
Chapter Four - Discovery and Expansion
Released April 15, 2005
 
 
Behind the Scenes - Chapter 5
Chapter Five - The Changing Battlefield
Released April 25, 2005
 
 
Behind the Scenes - Chapter 6
Chapter Six - Single Player Campaign
Released April 25, 2005
 
 
Behind the Scenes - Chapter 7
Chapter Seven - Revolutionary Multi-Player
Released April 25, 2005
 
Developer Diaries  
 
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Ian Davis, Creative Director - Part One
Ian introduces the core concepts of Empire Earth II with a series of gameplay clips.
Released February 1, 2005
 
 
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Ian Davis, Creative Director - Part Two
Ian discusses single-player, multiplayer, and the innovations Empire Earth II introduces to the real-time strategy genre.
Released February 8, 2005
 
 
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Rex Bradford, Lead Programmer - Part One
Rex talks about the game's new engine and the team's approach to game balance.
Released February 15, 2005
 
 
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Rex Bradford, Lead Programmer - Part Two
Rex talks about the DirectX 9 engine and the level of detail in the game.
Released February 22, 2005
 
 
Tara Teich
Tara Teich, Lead AI Programmer - Part One
Lead AI programmer Tara Teich describes the development of an artificial intelligence that doesn't cheat.
Released March 1, 2005
 
 
Tara Teich
Tara Teich, Lead AI Programmer - Part Two
Lead AI programmer Tara Teich describes how the AI adapts through time.
Released March 8, 2005
 
 
Dan McClure
Dan McClure, Lead Level Designer - Part One
Lead Level Designer Dan McClure discusses scenario design.
Released March 15, 2005
 
 
Dan McClure
Dan McClure, Lead Level Designer - Part Two
Lead Level Designer Dan McClure discusses game balance and difficulty in his 2nd video diary.
Released March 22, 2005
 
 
Peter Calabria
Peter Calabria, Lead Artist - Part One
Peter Calabria Lead Artist at Mad Doc Software discusses his role on Empire Earth II in his first video diary.
Released March 29, 2005
 
 
Peter Calabria
Peter Calabria, Lead Artist - Part Two
Peter Calabria talks about managing the overall vision, and creating weather within the game, and the challenges encountered along the way.
Released April 5, 2005
 
     
Sierra Entertainment Mad Doc Software GameSpy Windows XP PC CD-ROM Privacy Policy Teen - Blood Violence